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Hello There,
I am trying to render a scene, whrere a laser beam is refracted by some objects,
but it just does not work. I found a similar question here
web.487989b0797036a91a8107a20@news.povray.org
and the scene mentioned there actually works. Mine still won't, so what is wrong
with it? Thank you in advance for your help!
#include "colors.inc"
#include "textures.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 10
photons {
count 100000
autostop 0
media 1000
max_trace_level 10
}
}
camera {
location <0,20,-20>
look_at <0,0,0>
}
// scatterbox
box {
<-10,0,-40>, <10,5,40>
hollow
pigment {
color transmit 1
}
interior {
media {
scattering {
1, 1 extinction 0
}
samples 30,100
}
}
}
// interacting box
box {
<2,4,-10>, 0
translate <0,0,4>
rotate <0, 45, 0>
hollow
pigment {
color transmit 0.9
}
interior {
media {
scattering {
1, 1 extinction 0
}
samples 30,100
}
ior 1.5
}
photons {
target
refraction on
reflection on
}
}
// laser
light_source {
<0,1,-50>
color red 1.0
cylinder
point_at <0,1,10>
radius 0.2
falloff 0.2
tightness 0.1
photons {
refraction on
reflection on
}
}
// ambient light
light_source {
<100,100,150>
color rgb 1.3
media_interaction off
photons {
refraction off
reflection off
}
}
// floor
plane {
y, 0
pigment {
checker color White color Black
}
}
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